Curriculum Overview

 

Key Stage 3 Key Stage 4 Sixth Form

Term 1: Spreadsheets

Pupils learn spreadsheet skills including the use of formulae and conditional formatting. Students will be looking at the different functions within a spreadsheet and how to manipulate these functions.

Practical assessment, creating a functional spreadsheet.

Abstraction
Once we have recognised patterns in our problems, we use abstraction to gather the general characteristics and to filter out of the details we do not need in order to solve our problem.

Generalisation
Generalisation is a way of quickly solving new problems based on previous problems we have solved. We can take an algorithm that solves some specific problem and adapt it so that it solves a whole class of similar problems. Then whenever we have to solve

Geometric Shapes
Many two-dimensional geometric shapes can be defined by a set of points or vertices and lines connecting the points in a closed chain, as well as the resulting interior points. Such shapes are called polygons and include triangles, squares, and pentagons.

Decomposition
Decomposition is one of the four cornerstones of Computer Science. It involves breaking down a complex problem or system into smaller parts that are more manageable and easier to understand. The smaller parts can then be examined and solved, or designed i

Algorithm
In mathematics and computer science, an algorithm is a self-contained step-by-step set of operations to be performed. Algorithms perform calculation, data processing, and/or automated reasoning tasks. The words 'algorithm' and 'algorism' come from the nam

Co-ordinates
Coordinates are distances or angles, represented by numbers, that uniquely identify points on surfaces of two dimensions (2D) or in space of three dimensions ( 3D ). There are several coordinate schemes commonly used by mathematicians, scientists, and eng

Iteration
When designing programs, there may be some instructions that need repeating. This is known as iteration, and is implemented in programming using FOR and WHILE statements.

Graphical Programming
In computing, a visual programming language (VPL) is any programming language that lets users create programs by manipulating program elements graphically rather than by specifying them textually.

Text Based Programming Language
Usually used in reference to a computer application, a text-based application is one whose primary input and output are based on text rather than graphics or sound.

Block Programming
In computer programming, a block or code block is a section of code which is grouped together. Blocks consist of one or more declarations and statements. A programming language that permits the creation of blocks, including blocks nested within other bloc

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:

Create a supportive community:

Term 2: Modern Computers

Pupils recap computers and look at colossus to present day. Basic function machines to high level processing. Computing device components and function.

Students will complete a practical task to be assessed on this unit.

Network

Protocol

Data Packet

Data Transmission

Deadlock

Network topologies

World Wide Web

Web Browser

Internet

Online

ISP

Domain name

Hyperlink

HTML

URL

IP Address

DNS

VoIP

Email

Streaming

TCP/IP

HTTP

MAC Address

Cloud

Cyber Attack

Hacking

Computer Misuse Act

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:
Throughout modern life there will be expectations on individuals to send and recieve appropriate information over the internet. This unit ensures protocols are in place and students work safely and properly.

Create a supportive community:
A network by definition is an online group/community. This unit helps students understand where data can hit bottlenecks because of human online interaction.

Term 3: Number Systems

Pupils recap the denary and binary number systems from Year 7. They then learn about Binary addition and overflow errors. They will go on to tackle subtraction and binary shifts.

A series of tasks that look at the binary and denary number systems and the conversion of numbers between the two number systems.

Central Processing Unit (CPU)
The part of a computer in which operations are controlled and executed.

Random Access Memory (RAM)
RAM (pronounced ramm) is an acronym for random access memory, a type of computer memory that can be accessed randomly; that is, any byte of memory can be accessed without touching the preceding bytes. RAM is the most common type of memory found in compute

Read Only Memory (ROM)
Once data has been written onto a ROM chip, it cannot be removed and can only be read. Unlike main memory (RAM), ROM retains its contents even when the computer is turned off. ROM is referred to as being non-volatile, whereas RAM is volatile.

Storage
Computer data storage, often called storage or memory, is a technology consisting of computer components and recording media used to retain digital data. It is a core function and fundamental component of computers. The central processing unit (CPU) of a

Processor
The CPU (Central Processing Unit) is the part of a computer system that is commonly referred to as the "brains" of a computer. The CPU is also known as the processor or microprocessor.

Software
The programs and other operating information used by a computer.

Function
The main functions of a computer are to receive, manipulate, display and store data. These basic functions are performed by commands that the computer receives either by a program or a human user. The commands that the computer receives are known as raw d

User Interface
The means by which the user and a computer system interact, in particular the use of input devices and software.

Word Processors
A program or machine for storing, manipulating, and formatting text entered from a keyboard and providing a printout.

Networks
A computer network is a set of computers connected together for the purpose of sharing resources. The most common resource shared today is connection to the Internet. Other shared resources can include a printer or a file server.

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:

Create a supportive community:

Term 4: Python Programming

Pupils return to coding with Python, this time looking and interactive story telling through the use of decision points.

Practical coding challenge.

Decompose
Decomposition is one of the four cornerstones of Computer Science. It involves breaking down a complex problem or system into smaller parts that are more manageable and easier to understand. The smaller parts can then be examined and solved, or designed i

Algorithm
In mathematics and computer science, an algorithm is a self-contained step-by-step set of operations to be performed. Algorithms perform calculation, data processing, and/or automated reasoning tasks. The words 'algorithm' and 'algorism' come from the nam

Computational Thinking
Computational Thinking (CT) is the thought processes involved in formulating a problem and expressing its solution(s) in such a way that a computer—human or machine—can effectively carry out.

Data
Data representing quantities, characters, or symbols on which operations are performed by a computer, stored and recorded on magnetic, optical, or mechanical recording media, and transmitted in the form of digital electrical signals.

Information
A computer is a device that can be instructed to carry out an arbitrary set of arithmetic or logical operations automatically. Their ability of computers to follow a sequence of operations, called a program, make computers very flexible and useful. Such c

Pattern Identification
Once we have decomposed a complex problem, it helps to examine the small problems for similarities or ‘patterns’. These patterns can help us to solve complex problems more efficiently.

Selection
When designing algorithms, there are many steps where decisions must be made. This decision is known as selection, and can be displayed in pseudocode or flowcharts.

Model
Computers use maths, data and computer instructions to create representations of real-world events. They also can predict what’s happening — or what could happen — in complex situations, from climate systems to the spread of rumours throughout a town. And

Abstraction
Once we have recognised patterns in our problems, we use abstraction to gather the general characteristics and to filter out of the details we do not need in order to solve our problem.

Generalisation
Generalisation is a way of quickly solving new problems based on previous problems we have solved. We can take an algorithm that solves some specific problem and adapt it so that it solves a whole class of similar problems. Then whenever we have to solve

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:

Create a supportive community:

Term 5: LMC

This unit builds on the Year 7 unit. Students will revisit LMC to consolidate learning and recap, focusing on multiplication.

A practical task of programming LMC to solve an equation, including stating the equation, creating an algorithm, coding LMC and annotating the code.

Input
In computing, an input device is a peripheral (piece of computer hardware equipment) used to provide data and control signals to an information processing system such as a computer or information appliance. Examples of input devices include keyboards, mou

Output
Common output formats are printed paper, sound, video and on-screen documents.

Assignment
In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the assignment stat

Selection
Also called a decision, one of the three basic logic structures in computer programming. The other two logic structures are sequence and loop. In a selection structure, a question is asked, and depending on the answer, the program takes one of two courses

Nested Selection
In computing science and informatics, nesting is where information is organised in layers, or where objects contain other similar objects. It almost always refers to self-similar or recursive structures in some sense.

Iteration
Iteration is the act of repeating a process, either to generate an unbounded sequence of outcomes, or with the aim of approaching a desired goal, target or result. Each repetition of the process is also called an "iteration", and the results of one iterat

Looping
In computer programming, a loop is a sequence of instruction s that is continually repeated until a certain condition is reached. Typically, a certain process is done, such as getting an item of data and changing it, and then some condition is checked suc

Logical Operators
A logical operation or logical operators is another way of defining the Boolean operators: AND, OR, and NOT. See the Boolean definition for additional information and examples.

Validation
Computer system validation (sometimes called computer validation or CSV) is the process of documenting that a computer system meets a set of defined system requirements. Validation of computer systems to ensure accuracy, reliability, consistent intended p

Variable
Computer programs use variables to store information. Variables could be used to store the score in a game, the number of cars in a car park or the cost of items on a till. They work in a similar way to algebra, where a letter in your code can stand for a

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:

Create a supportive community:

Term 6: Micro:Bit

Pupils have the opportunity to code using the interactive BBS Micro:Bits. This builds on their Python programming skills as they will use micro Python. There will also be the opportunity for students to use other programming languages.

Practical assessment producing a programme and explanation of the function of the code.

Client
A client is a piece of computer hardware or software that accesses a service made available by a server. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network.

Web Browser
A web browser (commonly referred to as a browser) is a software application for retrieving, presenting, and traversing information resources on the World Wide Web. An information resource is identified by a Uniform Resource Identifier(URI/URL) and may be

Artefact
Digital artefact in information science, is any undesired or unintended alteration in data introduced in a digital process by an involved technique and/or technology.

Network
A computer network is a set of computers connected together for the purpose of sharing resources. The most common resource shared today is connection to the Internet. Other shared resources can include a printer or a file server.

World Wide Web
The World Wide Web (WWW) is an open source information space where documents and other web resources are identified by URLs, interlinked by hypertext links, and can be accessed via the Internet. The World Wide Web was invented by English scientist Tim Ber

Hyper Text Mark Up Language (HT
HTML is a markup language for describing web documents (web pages). HTML stands for Hyper Text Markup Language. A markup language is a set of markup tags. HTML documents are described by HTML tags. Each HTML tag describes different document content.

Protocol
A set of rules governing the format of data sent over the Internet or other network.

Search Engine
A web search engine is a software system that is designed to search for information on the World Wide Web. The search results are generally presented in a line of results often referred to as search engine results pages(SERPs).

Boolean Operators
Boolean Operators are simple words (AND, OR, NOT or AND NOT) used as conjunctions to combine or exclude keywords in a search, resulting in more focused and productive results. This should save time and effort by eliminating inappropriate hits that must be

Wireframe
Wireframes are an important design tool used in Web development. It is a visualization tool for presenting proposed functions, structure and content of a Web page or Web site. A wireframe separates the graphic elements of a Web site from the functional el

Abstraction
Once we have recognised patterns in our problems, we use abstraction to gather the general characteristics and to filter out of the details we do not need in order to solve our problem.

Generalisation
Generalisation is a way of quickly solving new problems based on previous problems we have solved. We can take an algorithm that solves some specific problem and adapt it so that it solves a whole class of similar problems. Then whenever we have to solve

Cascading Style Sheets (CSS)
Cascading Style Sheets (CSS) is a simple mechanism for adding style (e.g., fonts, colours, spacing) to Web documents.

Grammar
In formal language theory, a grammar (when the context is not given, often called a formal grammar for clarity) is a set of production rules for strings in a formal language. The rules describe how to form strings from the language's alphabet that are val

Syntax
In computer science, the syntax of a computer language is the set of rules that defines the combinations of symbols that are considered to be a correctly structured document or fragment in that language.

Verification
Verification is performed to ensure that the data entered exactly matches the original source.

Valid
Validation is an automatic computer check to ensure that the data entered is sensible and reasonable. It does not check the accuracy of data.

iframe
Inline FRAME. An HTML structure that allows another HTML document to be inserted into an HTML page. The iFrame is set up as a window frame of a specified size that scrolls along with the rest of the page, but the iFrame's content can itself be scrolled if

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:

Create a supportive community: